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Team Fortress 2's Conversion Rate Is Huge And Confusing

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Nearly thirty percent of Free Team Fortress 2 players are spending their stale attained cash on remunerated content, which both delights and confuses Valve.

Reported to Valve co-founder Gabe Newell, Team Fortress 2 has a "twenty to 30 percent" conversion rate – that is: clear players spending actualised money on in game items – compared to other games which can only manage two to three percent. What's driving so much high sales? He has no idea.

"We don't understand what's going on," admitted Newell at a recent WTIA TechNW control panel. "All we know is we're active to support operative these experiments to try and interpret better what it is that our customers are telling U.S.A."

"And there are clearly things that we don't understand because a simple analysis of these statistics implies very unsupportive yet reproducible results. So clearly on that point are things that we assume't understand, and we're trying to develop theories for them."

Valve switched TF2 over to a free people-to-play model back in June, hoping that inflated sales from the Mann Co. store would replace the revenue previously generated by game sales. IT proved successful, but F2P players have met some hostility from the game's self-constituted fan base, with approximately premium players going American Samoa far as to use server-sidelong mods to boot F2P players from private servers. Currently, F2P players fire only come up, craft and carry limited number of in-game items, and they cannot deal with other players. However, buying any item from the Mann Co. stash awa grants the F2P player the same rights and privileges as a player who bought the game before the great rid-to-play switcheroo.

It makes mother wit to me, of course, there is something very catchy about those hats.

Source: Geekwire

https://www.escapistmagazine.com/team-fortress-2s-conversion-rate-is-huge-and-confusing/

Source: https://www.escapistmagazine.com/team-fortress-2s-conversion-rate-is-huge-and-confusing/

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